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     Brief History

   "History's page will thus be carved in stone.
And we are here, and we are on our own." -quote from a song by J. Barlow

   First came the beautiful bands who play live music that people want to hear again and again. Then came the early tapers who taped these live shows on analog tape with rudimentary microphone setups. Then came DAT and digital recording, then with the arrival of the Internet the digital music sharing experience began to explode. First came trickles of music from places like eyes.sugarmegs.org and others who happily shared the low bandwidth friendly format of MP3 (a lossy format) and Real Audio (a streaming format). Etree.org followed soon behind with a network of FTP servers and a community interface to connect traders to seeders and traders to other traders. They also adopted a format called SHN (a lossless format).

   But as all music sharing geeks know, music downloading/sharing, no matter the format, is a high bandwidth activity and some ISP's frown on people clogging up their pipes. So eventually the free bandwidth started to dry up at SugarMegs, and it was at this time that SugarMeg's Peter Hedeman and PCP Networks CEO Jamie Addessi started experimenting with with an Client Server thingy called PCP Client. PCP stands for Packet Chain Protocol and allows for users to piggy back of one-another and was developed to conserve the small amount of bandwidth that was then available for SugarMegs. While effective, the PCP Client was "some what" clunky and to say the least, "hard-to-use". It was not yet ready for the public.

   A few months later Jamie and Peter released the first version of Furthur to the SugarMegs mailing list and to the masses. This first version looked very similar to what we see today, except not as pretty. Peter, MikeW and others in the sugarmegs community threw up shows in short order in order to test how well the new software would work. Around the same time Nick Relation(aka; dika) started experimenting with Furthur in conjunction with Peter and Jamie. The Early stages of development and testing flew during this period while Jamie worked hard to iron out the initial wrinkles. It was shortly after this "alpha-testing phase" that Peter asked cofounder of etree.org, Mike Wren to sign on, help promote and develop the Furthur Network and oversee development direction. Enlisting Mike mid to late 2001 provided the fuel and by September 2001 Jamie had the first "beta" version of FurthurNet ready for public testing. Beautiful Things were just on the horizon now.

   Stepping up to the plate, Mike and Nick formed the now famous "Furthur Chat room" which is now integrated and an important aspect of the FurthurNet Software. Nick also brought the now famous "truxel" online to help keep everyone in line. :) As Mike facilitated development by quickly bringing on and recruiting more developers to help work on FurthurNet, development really moved along and Jamie cranked out code like there was no tomorrow. There was almost a new version of Furthur every few days and the chat room filled to almost 1000 just before the Christmas 2001 holiday season because of a mention on slash.dot. The Furthur Network was growing and it was working. In early 2001, Chris Bick joined the project as development leader, since Jamie had other commitments and couldn't devote as much time that was needed to continue all-out development of FurthurNet. Chris kept up the pace on Furthur just as Jamie did, and releases flew out the window like mad. All the while the Furthur Network was getting better.

   To help build the Community aspect of the Furthur Network and to give users a voice to help each other and voice their concerns, Mike brought the FurthurNet forums online. This move has become a valuable resource for the FurthurNet community and to this day is well-used. It was a few months after this, that development slowed to a crawl as the main developers and the deep-in-the-trench Java coders became involved in different, paying, "real" jobs. A few months after this lull in development, Mike decided, that it was "his time" to head out of door and to end his involvement with the Furthur Network. Chris also had been involved in other projects and decided, he also, had to take a side seat and be more of a consultant to the project, than lead developer. With the departure of Jamie, Chris and Mike from the Project, Peter took over as project leader and a quest for new developers/coders was begun.

  Ivan and David, both Java Developers, joined soon after, and Paonia, moved forward to initiate and maintain the backend along with Nick. The 2 new java developers were an asset to the project, moving production and bugfixes along a bit. The Code was also commented a bit by David. May 2003, FurthurNet 1.7.3 and their hard work is released. The Network stabilized and the fruits of everyones hard work was realized once again. The Holidays came and then work related projects were necessary for these guys to continue living life. Current obligation keep them busy. Over the New Years the project slowed, with the Network maintaining 2800 users average and the future of FurthurNet is continually assessed. Bandwidth and Developers are sought.

  Early 2004, Peter steps down, asking the group if Mark Goldey was up to the project-leader task. No Objections from the development team. Mark steps up to bat. By March 2004, the FurthurNet project maintains an average of approx 2400 hosts. Java development continues secretly. Furthur moves forward, non-the-less, and the deadicated still remain.

   Fast forward to today. Development continues on FurthurNet, (& developers are always needed)
                                                       ..... the sharing Experiment continues ....


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